Role - Multiply with the CR of Level and Round Accordingly.
Now someone needs to make a table for the CR of all the different combos. Take expert guards, give them pack tactics and call them 'Shield Brothers' Just have fun with it.Īwesome. Make elite sentries, give them crossbow expert and heavy crossbows and call them 'Dragon Slayers'
Heavy: + 5-20 Health, +3 STR, -2 DEX, +2 CON, Heavy Armour and WeaponĪdd feats if you feel the need. Sentry/Scout: -1 STR, +2 DEX, +2 WIS, DEX Based Gear Leader: 2-3 x Health, +3 CHA, +2 INT, +1 All Other Stats, +1 Attack Here's a list of suggestions with a range of health to challenge players of different levels.įor instance a royal Captain of the guard might use Elite and Leader mods, putting it at 50-225 health with high stats and 3 attacks.Īll of these stat suggestions refer to changes to the base stats given, not the modifiers. Palace Guards might use heavy armour and possibly halberds.įeel free to adjust their stats based on experience, training, and role.
Farm villages might use bows to fight on the open plain, mining towns could use metal martial weapons and heavier armour like breastplates or chain mail. Expect guards of wealthy people/areas to be better equipped than the basic guard. Don't forget that guards come in all flavours.